The wait is over, Trailblazers! Firefly, everyone's beloved character, is back for her second rerun. Despite Firefly's return as a rerun character, she remains a powerful damage dealer in the current version, especially excelling in Break Effect teams. She can apply Fire Weakness to enemies and inflict massive Super Break Damage.
Don't forget Firefly's new skin released this year!
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> Firefly Overview
Firefly, a 5-star Fire-Type Destruction Path character, is renowned for her unique "Complete Combustion" state and her ability to deal immense Super Break Damage after depleting an enemy's Toughness bar. She excels at rapidly reducing enemy Toughness and unleashing maximum output when enemies are in a Weakness Broken state, making her an indispensable damage core in any team.
> Firefly Core Kit
Firefly's combat capabilities revolve around her SAM mecha form, with her kit designed to maximize Super Break Damage after Weakness Break.
Abilities Breakdown
Basic Attack (Flare Propulsion / Fyrefly Type-IV: Pyrogenic Decimation): Deals Fire DMG to a single enemy. The Enhanced Basic Attack restores her HP and deals higher Fire DMG.
Skill (Aerial Bombardment / Fyrefly Type-IV: Deathstar Overload): Consumes her own HP to regenerate Energy and deals Fire DMG to a single enemy. The Enhanced Skill restores her HP, applies Fire Weakness to a single target enemy (lasts for 2 turns), and deals Fire DMG to the target and adjacent enemies. This damage scales with Break Effect, up to a cap of 360% Bre
Ultimate (Fyrefly Type-IV: Complete Combustion): Enters the "Complete Combustion" state, advancing her action by 100%. In this state, her Speed increases by 30, Weakness Break Efficiency increases by 50%, and Break Damage dealt by SAM increases by 10%. This state has a countdown timer and unlocks Enhanced Basic Attack and Enhanced Skill.
Talent (Chrysalid Pyronexus): The lower her HP, the less DMG she receives, reaching maximum DMG Reduction (up to 20%) when HP is 20% or lower. In "Complete Combustion" state, DMG Reduction remains at maximum, and Effect RES increases by 10%. If Energy is below 50% at the start of battle, it regenerates to 50%. When Energy is full, all debuffs on her are dispelled.
Technique (Meteoric Incineration): Leaps into the air and moves freely for 5 seconds, which can be ended early by launching a plunging attack. When the duration ends, she plunges and immediately attacks all enemies within a set area. At the start of each wave, applies Fire Weakness to all enemies (lasts for 2 turns), then deals Fire DMG
· Trace Priorities
Firefly's Trace upgrade priority is: Ultimate > Skill = Talent > Basic Attack. Prioritize upgrading her Ultimate to boost Speed and Break Damage amplification in "Complete Combustion" state. Next is her Skill, which provides Energy regeneration and enhanced Skill damage. Her Talent enhances survivability, providing DMG Reduction and Effect RES. Her Basic Attack can be left un-upgraded.
All three Bonus Abilities (Traces) are crucial for Firefly and should be unlocked as soon as possible, as they significantly enhance Firefly's role as a Break Damage dealer.
α Module: Antilag Outburst : In "Complete Combustion" state, attacking enemies without Fire Weakness can still reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
β Module: Autoreactive Armor: In "Complete Combustion" state, when Break Effect is greater than or equal to 200%/360%, attacking a Weakness-Broken enemy will convert this attack's Toughness Reduction into 35%/50% Super Break Damage.
γ Module: Core Overload (Ascension 6): For every 10 ATK above 1800, Firefly's Break Effect increases by 0.8%.
> Firefly Lightcones
· Signature Light Cone: Whereabouts Should Dreams Rest (5-star Limited)
Effect: Increases the wearer's Break Effect by 60%. When the wearer deals Break Damage to an enemy target, inflicts the "Routed" state (lasts for 2 turns). Targets in "Routed" state take 24% more Break Damage from the wearer and have their Speed reduced by 20%.
Analysis: This is Firefly's best-in-slot Light Cone. It provides a massive Break Effect bonus and applies a unique "Routed" debuff, which both enhances her Break Damage and effectively extends the Weakness Break window by slowing down enemies, allowing for more actions.
· Optimal F2P/Alternative Light Cone: On the Fall of an Aeon (5-star F2P)
Analysis: This is a strong F2P alternative, obtainable from Herta's Store. While its damage increase effect does not apply to Super Break Damage, its high base ATK and ATK% bonus synergize well with Firefly's "γ Module" Trace, converting ATK into Break Effect.
> Firefly Relics & Planar Ornaments
Choosing the right Relics and Planar Ornaments for Firefly is crucial to maximizing her Super Break Damage.
· Optimal Relic Set:
Cavern Relics: Iron Cavalry Against the Scourge (4-piece set): This set is tailor-made for Break/Super Break characters.
2-piece effect: Increases Break Effect by 16%.
4-piece effect: When the wearer's Break Effect is greater than or equal to 150%, Break Damage dealt to the target ignores 10% of their DEF; when greater than or equal to 250%, Super Break Damage additionally ignores 15% of their DEF.
Planar Ornaments: Forge of the Kalpalata Line (2-piece set):
2-piece effect: Increases the wearer's Speed by 6%. When the wearer hits an enemy target with a Fire Weakness, Break Effect increases by 40% for 1 turn.
· Transitional/F2P Options:
Cavern Relics: Thief of Shooting Meteor (4-piece set) provides Break Effect and Energy regeneration after Weakness Break, or opt for a 2+2 mix of Thief, Watchmaker, or Iron Cavalry.
Planar Ornaments: Talia: Kingdom of Banditry (2-piece set)
· Main Stat Priority:
Body: ATK% - Crucial for ATK-to-Break Effect conversion.
Feet: Speed - Maximizes actions during "Complete Combustion" state.
Planar Sphere: ATK% - Also for ATK-to-Break Effect conversion.
Do NOT use Fire DMG Boost, as Super Break Damage is not affected by it.
Link Rope: Break Effect% - Directly boosts her core damage stat. Energy Regeneration Rate is not recommended as her Skill provides fixed Energy.
> Firefly Team
The Premier Super Break Team
Firefly+Fugue+Ruan Mei+Gallagher
Firefly+Fugue+Ruan Mei+Lingsha
Firefly+Fugue+Ruan Mei+Trailblazer
> Pulling for Firefly
Generally, Eidolons have higher priority than the signature Light Cone.
· Firefly E1 (In Reddened Chrysalis, I Once Rest):
Damage Increase: A modest ~10% damage increase, but crucial for smooth team rotations
· Firefly E2 (From the Shattered Sky, I Fell):
Benefits: Considered a "game-changing" Eidolon, providing a massive damage increase (e.g., 43-71.4% total damage increase).
> Pull Recommendation
· E0S0 (Zero Eidolons, Zero Signature Light Cone): Excellent starting point, performs significantly well with F2P teammates.
· E1S0 (One Eidolon, Zero Signature Light Cone): Improves Skill Point economy and provides direct DEF ignore. A good progression.
· E2S0 (Two Eidolons, Zero Signature Light Cone): The most impactful Eidolon, providing a significant power leap through extra turns.
· E2S1 (Two Eidolons, One Signature Light Cone): If you already have E2 and wish to further optimize, the signature Light Cone is a good next step.
· E6S1 (Six Eidolons, One Signature Light Cone): For high-spending players, E6 provides massive Fire RES PEN and Break Efficiency increase, making her extremely powerful.
> Conclusion
Firefly, as a top-tier Fire-Type Destruction DPS, dominates the battlefield with her unique Super Break Damage mechanism. Her ability to apply Fire Weakness to enemies, high action frequency in "Complete Combustion" state, and strong survivability make her a force to be reckoned with.
Her cultivation process is relatively simplified, especially with no need to invest in Crit stats, and even at E0, she can perform exceptionally well with easily obtainable F2P teammates like Harmony Trailblazer and Gallagher.
Whether you prioritize meta strength or character preference, Firefly offers immense value. Her investment path is clear, and the power increase from her Eidolons (especially E2) often surpasses the benefits of her signature Light Cone.
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